# mAdhOuse Games > Finding the Story In Adult Visual Novels. > Generated by All in One SEO v5.0.3, this is an llms.txt file, used by LLMs to index the site. ## Sitemaps - [XML Sitemap](https://madhousegames.net/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Forgetting Week 3 Update - Release Dates Set!](https://madhousegames.net/forgetting-week-3-update-release-dates-set/): Finally, we just about made it. There are a few items I will have to hot fix but they do not stop the story so I am releasing now and will update at the end of the month. These are listed at the bottom of the release notes. Patreon / Subscribestar Adult Supervisor/Warden Tier - - [Devlog October 2, 2026](https://madhousegames.net/devlog-october-2-2026/): We are close! This past week I was able to finalize the last date night scene (which was Wednesday as I had already done Thursday), pose and write the entire MC/Amy scene (if you are romancing her) after the date and I've been completing many of the booty call dialog and renders outside the animations. - [Devlog September 25, 2026](https://madhousegames.net/devlog-september-25-2026/): A hat. I started the weekend and week great with some major progress on the Wednesday day then my progress grind to a halt due to a crash in a scene. It was a simple render with a character I've used before and no prior issues. A full day of trouble shooting including changing the - [Devlog September 18, 2026](https://madhousegames.net/devlog-september-18-2026/): Well it has begun. The final full day and by far potentially the largest of the week...maybe the entire novel. To put it in perspective, week 2's main code (the dialog, the choices, etc...all but the screens, declarations and global variables I place in separate files) was about 6500 lines. The engine for this day - [Devlog September 11, 2026](https://madhousegames.net/devlog-september-11-2026/): Another week gone and more progress made. Thursday (having skipped Wednesday for now) expanded a bit in scope but all dialog and code is written for it. All that is left is the renders. The PC working on animations is chugging away and another 3 and a half completed. At this point Thursday has about - [Devlog September 4, 2026](https://madhousegames.net/devlog-september-4-2026/): Another week of progress! Tuesday has been completed. I had to re-render about half of the scene mostly due to my own poor lighting. I've been using the ISO setting WAY too much and once I brought that down, I realized how lazy that was. I am much happier with the renders the second go. - [Devlog August 28, 2026](https://madhousegames.net/devlog-august-28-2026/): Well, this past week has been amazing for progress. While Saturday's date scene dragged down render production, the exact opposite happened with both Sunday and Monday. The assets were very giving and full renders were taking a fifth of the time of Saturday. The two days are also pretty straight forward as well. Sunday is - [Devlog August 21, 2026](https://madhousegames.net/devlog-august-21-2026/): I am happy to report that I've finally wrapped up Saturday and have moved on to Sunday. Also, Sunday so far is moving along quicker. Also in the time I have had waiting for renders from Saturday, I've been able to review some of the Friday renders and I am not happy with some of - [Devlog August 14, 2026](https://madhousegames.net/devlog-august-14-2026/): You know what they say about best laid plans. I've had a cadence for creating for a bit now. As I have a full-time job, I've done this in my spare time. Every morning i wake up a bit early, pose some renders with my morning coffee. Then I can render during the day while - [Devlog August 7, 2026](https://madhousegames.net/devlog-august-7-2026/): While i wanted to have Saturday wrapped up by today, I am moving along nicely in it. The dialogue will need a second pass for sure, but all the content i wanted for this is in place and I am just setting up poses and rendering them as I am able. These renders are taking - [Devlog July 31, 2026](https://madhousegames.net/devlog-july-31-2026/): Last weekend was a mess. Let's start there. What should have been finishing Friday's (in game) was instead a weekend of investigating a daz issue and no resolution. I ended up having to manually queue each render as I was getting errors after 2-3 renders. It ended up pushing into Monday. That said it also - [Devlog July 24, 2026](https://madhousegames.net/devlog-july-24-2026/): So last week, when I said Friday was complete, I couldn't have been more wrong. Nothing catastrophic, I just had my dates mixed on a date night. Friday night is your (potential) date with Sam. I have some different ideas on date night and none this week involve going to a restaurant. My goal was - [Devlog July 18, 2026](https://madhousegames.net/devlog-july-18-2026/): Day later than normal. Bit of a big update. After taking some honest feedback from communities and those who have read and played the game, I've made the choice to re-write a portion of the Amy history as it relates to Trevor and Matt and in effect the MC as well. This will be available - [Devlog July 10, 2026](https://madhousegames.net/devlog-july-10-2026/): This week I was able to get into more than just the side character interactions and wrote out the Friday doctor interaction. I also most of the day. I have not started to render. We are in a bit of a heat wave and I am honestly a bit nervous to run both PCs in - [Steam Release!](https://madhousegames.net/steam-release/): it is June 30, 2026 and the first two weeks have been officially launched as early release with Steam. The next release target date is October 30 for week 3. The goal is 4 month release cycles. Of course this means the month of October will be release month for all supporter tiers as well. - [Devlog June 26, 2026](https://madhousegames.net/devlog-june-26-2026/): Well, I don't have a whole lot to report. The bad news is I've been away on business for most of last week, visiting friends in another city on the weekend, then home to find last weekend my family up and threw a surprise birthday party for me. That let into this week again on - [Devlog June 5, 2026](https://madhousegames.net/devlog-june-5-2026/): I thought I'd start off with a couple of branching narrative sneak peaks from the final day of week 2. While they see some minor changes to the MC's choices, they *may* have further effects down the line. The characters are all keeping track and so am I! This particular tease will have slight variations - [RELEASE DATES ANNOUNCED FOR WEEK 2](https://madhousegames.net/release-dates-announced-for-week-2/): Release schedule has been set (subject to change if needed): Patreon/SubscribeStar: Warden/Supervisor: June 9, 2026 Jail Guard: June 16, 2026 Orderly: June 23, 2026 Steam Release: June 30, 2026 Itch.Io Free release: July 30, 2026 - [Devlog May 29, 2026](https://madhousegames.net/devlog-may-29-2026/): An exciting milestone. All coding, dialog, renders and animations have been completed. It feels good. It leans well to a release of mid-June. I can't give an exact date yet because I am honestly unsure. That said what I have left to do: Full pass for spelling errors. Music score. post pass 2 (I actually - [Dev Log May 22, 2026](https://madhousegames.net/dev-log-may-22-2026/): Week 2 Wednesday is done! (Almost) Another week down. Wednesday seemed to get larger and larger the more I worked on it. What originally I thought would be complete by Monday took until today. Everything is coded and posted. As I type this my old PC is rendering animations (4 of 10 remain) and the - [Hello world!](https://madhousegames.net/hello-world/): As the famous title to anyone that has ever taken a programming class, this first update is indeed: Hello World. Welcome to mAdhOuse Games. We are working on this website to coincide with the launch of the early access Adult Visual Novel, Forgetting. Please excuse us for the mess while we work on this. When ## Pages - [Home](https://madhousegames.net/): Welcome to mAdhOuse Games Crafting immersive adult visual novels with rich stories and mood. Current Games Forgetting - Chapter 2 release June 2026Flashpoint - Future Title, 2027 development.Evernight - Future Title, 2030 Development. - [Forgetting](https://madhousegames.net/forgetting/): Forgetting | Adult Visual Novel by mAdhOuse Games Week 3 Release Schedule: Patreon/SubscribeStar Warden/Supervisor Tier – October 9, 2026Jail Guard Tier – October 16, 2026Orderly Tier – October 23, 2026Steam Release – October 30th, 2026 About Forgetting Forgetting is an adult visual novel that combines romance, character-driven storytelling, and meaningful player choices. Players follow a - [Flashpoint](https://madhousegames.net/flashpoint/): Flashpoint The exact moment the trajectory of a situation has been determined. This is a situations’ “Flashpoint”. You find yourself alone in a dark room, in a chair, tied up. Beaten. To find out how and why, you must revisit the story to find the Flashpoint.It started in your first year of College. Was this the moment? - [Evernight](https://madhousegames.net/evernight/): Evernight mAdhOuse Games’ third project is tentatively slated to be Evernight. This is based on a browser based game in the late 90’s and early 2000’s that alsocreated a lot of fan bared lore and fan fiction. As one of the developers (small contributions) and frequent writers, mAd Capper is looking to bring this world - [Contact](https://madhousegames.net/contact/): Please feel free to reach out to us for any inquiries or questions you may have. Please enable JavaScript in your browser to complete this form.Please enable JavaScript in your browser to complete this form.Name *FirstLastEmail * Message Comment or Comment or MessageSubmit - [About](https://madhousegames.net/about/): mAdhOuse Games was born from a desire to not just play Adult Visual Novels, but to actually tell a story. The first game, Forgetting, is mAd Capper's first entry into the genre. With this, he is learning how to create engaging visual novels, telliing a story he has wanted to tell while learning the ropes - [Devlog](https://madhousegames.net/devlog/): Latest Updates Forgetting Week 3 Update – Release Dates Set! Finally, we just about made it. There are a few items I will have to hot fix but they do... October 8, 2026 Devlog October 2, 2026 We are close! This past week I was able to finalize the last date night scene (which was - [Games](https://madhousegames.net/games/): Forgetting Echoes An upcoming tale weaving shadows and memories where every choice unravels new truths in a cold, modern world. Silent Veil Dive deep into a layered story of secrets and desire, set in an urban nightscape pulsing with tension. Crimson Explore themes of love and betrayal as a tangled narrative unfolds in a city ## Categories - [Uncategorized](https://madhousegames.net/category/uncategorized/)